Imagination is the maker behind the PowerVR GPUs best known from Apple's line of iOS devices, but have also been used in Exynos, MediaTek and other chipsets. Today the company unveiled the Series7 GPUs that span two branches aimed at anything from wearables to desktop-class computing.
Both branches – 7XT and 7XE – support Android Expansion Pack (AEP), virtualization, high-quality texture compression and full OpenGL ES 3.1.
AEP was introduced with Android 5.0 Lollipop for "desktop-quality graphics." Virtualization is important for keeping different apps separate and adding a layer between them and the hardware to improve security. Tessellation increases the detail of the 3D model for improved results.
PowerVR 7XT is the new top dog, announced not even a year after the 6XT series. It covers mid-range phones to flagships and is also intended for high-end entertainment systems in Smart TVs and cars. This branch focuses on performance and delivers 60% more power clock for clock compared to an equivalent 6XT GPU.
The top-spec'd GPU in the series offers up to 1 TFLOPS of computing power in FP16 mode. There's optional DirectX 11 support for Windows-running desktops, optional High Performance Computing with Open CL 1.2 Full Profile and FP64.
Tessellation in action
The PowerVR 7XE GPUs are focused on power efficiency first – they still support AEP and tessellation, virtualization too.
|GPU||Shading clusters||ALU cores|
|PowerVR GT7900||16 shading clusters||512 ALU cores|
|PowerVR GT7800||8 shading clusters||256 ALU cores|
|PowerVR GT7600||6 shading clusters||192 ALU cores|
|PowerVR GT7400||4 shading clusters||128 ALU cores|
|PowerVR GT7200||2 shading clusters||64 ALU cores|
|PowerVR GE7800||1 shading cluster||32 ALU cores|
|PowerVR GE7400||0.5 shading cluster||16 ALU cores|
Starting next year we'll be seeing devices with these new GPUs. You can hit the source links for more technical details on the PowerVR 7XT and 7XE.
Thanks to Alexandru for sending this in!
Xbox one's hardware was already 4-5 year old performance figures ( I have a 5 year old desktop GPU that can churn out more TFLOPS than even the PS4 ), and even tho the PowerVR part can churn out the TFLOP, it can't do so in a power/thermal enveloppe ...
Nope, please check the system requirement for playing Battlefield 4 for desktop version. then you should look at the hardware specification on a phone *in this case is iOS device* isn't worthy for playing the gaming quality like desktop. Got it!
thakx for posting this article mate.