The publisher, 31 Jan 2017Pokemon Go has nothing to do with Nintendo. Nada... They don't make money from it. It's anothe... morePokemon franchise is owned by a consortium consisting of Nintendo, among others. So whoever wants to make a game has to get their approval, and pay for the licensing. Best believe Nintendo isn't stupid when it comes to that, they are raking in those milions.
The publisher, 31 Jan 2017Pokemon Go has nothing to do with Nintendo. Nada... They don't make money from it. It's anothe... moreNintendo and The Pokémon Company (TPC) both own shares in Niantic. And Nintendo also owns like 40% of TPC. Of course they are raking in the cash.
AnonD-413292, 31 Jan 2017It's always around 5-10% conversion. I'm sure if it had more levels or more engaging gameplay ... moreOr if it was for a fiver.
It's always around 5-10% conversion. I'm sure if it had more levels or more engaging gameplay it would be more than 5. Me personally, I don't like one click to play games.
Pokemon Go has nothing to do with Nintendo. Nada... They don't make money from it. It's another company that's raking in the bucks there.
IamSimon, 31 Jan 2017That's why I posted. " Headline "The headline only says "SUPER MARIO RUN BRINGS $53M"
but you said
Headline, Super Mario Run brings $53M after 5% of downloaders end up buying the game
so you really have not copied and pasted it.
Gibot, 31 Jan 2017Here it is. I think you only read the Title. -> And Nintendo says that over 5% of users... moreThat's why I posted. " Headline "
IamSimon, 31 Jan 2017Actually I copied and pasted....so it doesn'tHere it is.
I think you only read the Title.
-> And Nintendo says that over 5% of users actually bought the right to keep running and win coins.
Gibot, 31 Jan 2017It says over 5%.Actually I copied and pasted....so it doesn't
IamSimon, 31 Jan 2017Headline, Super Mario Run brings $53M after 5% of downloaders end up buying the game The iO... moreIt says over 5%.
Headline, Super Mario Run brings $53M after 5% of downloaders end up buying the game
The iOS game was downloaded 78M times, 5% of those paid the $10 price for the full app.
Sorry, my maths is bad, but 5% of 78 Million multiplied by 10 is 39 Million not 54, unless you are not counting the ingame purchases and adding them in after the fact which would explain the difference.
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