Nokia Lumia 1020 was officially unveiled just last week and understandably caused quite a lot of excitement. It's the long awaited 41MP PureView Windows Phone-powered smartphone that had been in the rumorlands since Nokia 808 PureView came around.
Nokia Lumia 1020 will hit the USA on July 26 exclusively via AT&T. It will cost $300 with a two-year contract and the carrier's pre-order campaign is going live tomorrow. Lumia 1020 will hit the shelves worldwide before the end of September.
Meanwhile, the retailer Negri Electronics is taking pre-orders for the unlocked version of the cameraphone. You can book your unit for $735.50, but there is no specific shipping date. We guess you'll receive it shortly after the official premiere on AT&T.
Yesterday, we also saw the Lumia 1020 go on pre-orders in Germany, but users there will have to wait longer to get their units. The European version of the device that is supposed to launch by the end of Q3. Europeans will also need to pay quite a lot more to own the Lumia 1020, with pre-orders going for the hefty €800 (we suspect final price will be a bit lower, though).
We've already had a close encounter with the Nokia Lumia 1020 and you can find more about it right here.
Actually, you are wrong on all counts. 1. Developers on ALL platforms have used distractions/animations for decades (yes, even ASCII animations) to keep users from realizing they're really just waiting for something that's taking a while. 2. A...
:)))). Keep on trying. In the end (of life) you'll figure it out. That was just an example boy, and what you've said here is more then funny. It is ignorance at it's best. It's a good thing though. I like people that think about them selves, they are...
There was a discussion about running basic OS operations, then you jump in with some comparison of a single individual game. Not exactly related. Well, entirely possible Gameloft did a better job with optimization for one platform than another.