If youíre into gaming, you must have heard about Vulkan - the successor to OpenGL/DirectX thatís based on AMDís Mantle. See, the thing is that OpenGL was designed in the era when computers had one processor with one ďcoreĒ (back then we didnít even talk about cores).
These days, mobile chipsets have anything between 4 and 10 CPU cores and OpenGL just doesnít make efficient use of them. Here lies Vulkanís strength - it can spread the workload between all available cores.
This gives it a two-fold advantage. First, many entry-level and mid-range chipsets have only power-efficient Cortex-A53 cores. Vulkan-based games will see a performance improvement here.
Even chipsets that have beefy cores (say A73 or Kryo) will see a benefit. Spreading the workload means that each core can run at a lower frequency and that means much lower power draw. Remember that a CPU running at 2GHz draws more than twice the power of a CPU running at 1GHz.
Hereís a demo video coming from ARM itself. Itís important to note that both the OpenGL and Vulkan versions render identical graphics. The end result shows a 15% power saving (and that was measured on a real chipset, itís not just a prediction).
Vulkan has relatively low adoption, but it should grow fast - itís a must-have requirement for Android 7.0 Nougat. So any phone that gets updated can run Vulkan games.
correct me if im wrong but I think that it is only available for snapdragon 8xx paired with adreno 4xx and above
Yup... It'll stop the force upgrade of different Windows Versions with an Open Source one. More life for Windows 7!!!
Cross-party is the way forward, that's why so many companies, basically everything, from desktop to consoles to mobile, support it. They obviously couldn't use Metal for other non-Apple things too, so in the long-run if developers lobby for support f...