Back in March, Google unveiled a new cloud-based gaming platform called “Stadia”. The platform would be capable of running all kinds of games on high-capacity servers and “stream” the games directly to any device connected to a fast-enough internet connection.
A tweet from the official Google Stadia handle suggests that the platform is nearly ready to launch.
This summer, three of the wishes you've been asking for will finally be granted:— Stadia (@GoogleStadia) May 24, 2019
💰 Price Reveal
🎮 Game Announcements
🚀 Launch Info
Stay tuned here for more Stadia details coming soon.
The platform is designed for game developers to create titles that wouldn’t need to be optimized for running on lower-end hardware, thus uncapping limitations on game developers’ hardware requirements. The platform will launch with its own Wi-Fi controller that connects directly to the internet to minimize latency.
There are still a lot of unanswered questions about Stadia which we hope Google will clarify at this upcoming revelation of pricing and launch titles.
In its initial announcement, Google slated Stadia’s launch “later this year”. Perhaps Google will reveal all this information in time for the International Gaming Expo “E3”, which kicks off on June 11.
Thats why theres supposed to be servers all over the world. Not all residing in US.. Do a simple ping to www.google.com and get a rough gauge. Of course need to add some addition lag for processing and rendering.. but i guess the hardware they s...
was it 160ms based in the US itself? That's not good, other countries could be worse off. I play MOBAs on 100-150 and though it was good enough. Then I tried 10ms, jesus I actually started playing well consistently, i was shocked at the difference. ...
4G is more then enough for this technology to fly. The problem is the data plan, and the latency. Most company fails because they lack resources, no nearby servers. The worse case scenario tested by user of the beta is 160 ms. While people will ...