The Photos app handles, well, photos on Windows RT. It's very similar to what you'll find on Windows Phone. You can set a single photo as a background for the hub (it used to be the last photo viewed) or you can set it to shuffle different photos.
Photos is divided into the Pictures library, SkyDrive, Flickr and Devices where you'll see the public photos shared by the people in your Homegroup.
Pictures in an album will be displayed in a side-scrollable horizontal grid. By default, pictures are displayed in large thumbnails but you can opt for a more compressed grid by pinching to zoom out.
You can view photos in a slideshow or set the picture you're browsing as a lockscreen wallpaper, app tile or app background.
You can mark multiple photos in an album, which only lets you start a slideshow with them. You can't move or copy pictures from the Photos app.
The Microsoft Surface is a decent device for browsing photos - the 10.6" screen is big enough and offers good colors. However, the 16:9 aspect ratio of the screen doesn't get along too well with 4:3 photos, so you are getting lots of letterboxing or cropping.
The music and video players are now incorporated into the Xbox Live app.
The music library is part of the music store. My music is where all of the songs you've imported are. Note that you'll need to place your music in the Music folder in your Libraries in order for Xbox Music to list them in the app.
The store is divided into featured artists, all music and top music. The latter two are broken down into categories.
Xbox offers unlimited streaming via Music Pass. The service is free to try for 30 days, but you'll have to subscribe for 1 or 12 months, costing you either $9.99 or $99.90 after that.
Now playing shows the artist and name of the song along with an overview with Album name, Genre, etc. The interface offers animated album art, pause/play and skip controls. A swipe from the top or bottom edge of the screen reveals the music controls.
The Xbox Video store shows all your videos on the left, a spotlight section with featured movies and TV shows on the right.
The movie and television stores are a swipe to the left away. They are divided into new releases, featured, top selling, genres, studios and network.
Some movies and TV shows can be rented, all can be bought.
Watching videos on the Surface is a real pleasure, thanks to the kickstand and 10.6"screen. The interface is rather limited though, offering only a time scroll, play/pause and a back button.
The context menu offers repeat, previous, play/pause, next and play to, which lets you wirelessly stream the video to any DLNA-enabled device.
The Microsoft Surface managed to deliver a full 9 hours of video playback - an impressive feat.
Xbox Games is the place to go for downloading games on the Surface. It carries over many features from the Xbox - from your avatar to your scores and achievements. The Spotlight feature is available too (it shows info on new stuff) and also Requests - which shows you game invites from your friends.
The store shows Windows games,divided into new releases and genres and an Xbox 360 store. It features games for Microsoft's gaming console and is separated into new releases, top selling, top rated and genres. Microsoft's idea is integrating Xbox into Music, Videos and Games making all of your devices - Windows 8, Windows RT and Xbox 360 - connected and offering the same content.
Each game has its own page complete with an overview and the option to buy.
Many games in the Windows game store can be tried for free before purchase. Not many major titles have made their way to the Windows Store yet but Angry Birds, Cut the Rope and a number of other popular games are there already.
Playing a game on the Surface is okay but far from the best in class. The Tegra 3 processor is far behind Apple's fourth-generation iPad or the Nexus 10 in terms of graphics performance. We did experience occasional lags, but that is partially due to the lack of optimizations too, we guess.
Playing a game on the Surface RT
The kickstand proved very useful, though, as it gives you a place to hold the device comfortably without losing grip.
It's the first time we are reviewing Microsoft-made hardware and we were curious how it will fare in our audio quality test. Luckily, the Surface did impressively well in the first part (when connected to an active external amplifier).
The tablet posted some excellent scores and garnished them with high volume levels for an excellent performance.
Things weren't quite as impressive when we plugged in a pair of headphones as the stereo crosstalk spiked and a significant amount of intermodulation distortion crept in. The volume remained pretty high, though and the other readings weren't significantly affected, so it's a decent result.
Check out the table and see for yourself.
Test | Frequency response | Noise level | Dynamic range | THD | IMD + Noise | Stereo crosstalk |
+0.03, -0.05 | -82.6 | 82.5 | 0.0057 | 0.019 | -81.7 | |
+0.26, -0.11 | -82.6 | 82.6 | 0.013 | 0.826 | -47.9 | |
+0.04, -0.00 | -85.7 | 85.7 | 0.0019 | 0.0017 | -85.2 | |
+0.00, -0.07 | -85.7 | 85.6 | 0.0027 | 0.093 | -81.0 | |
+0.03, -0.11 | -69.8 | 70.5 | 0.024 | 0.069 | -72.1 | |
+1.39, -0.28 | -86.4 | 67.9 | 0.011 | 0.723 | -52.9 |
Microsoft Surface frequency response
You can learn more about the whole testing process here.
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