Yann, 06 Jun 2017120Hz refresh rate is more gimmick, than real innovation. Why? Even on 12" display, with limit... moreI totally agree human already strangled at 30 frames, 60 is what you need for smooth action, 120 is totally gimmicks
Anonymous, 06 Jun 2017Apple actually bring a genuinely game changing technology to the main stream and the Fandroids... morefandroids can cope but it is not like one company and highly famous as apple.. as said in one of the comments sharp aqous was the 1st 120 hz back in 2015.
hmm what about mediatek ClearMotion? i watch 24fps movie on my phone smooth af
Making this standard (having so many unified hardware/software devices all with the same spec/capability) will be awesome.
A10 chip will easily do the work as well.... (maybe not in hardcore 3D game titles at 120 frames per second, but - itsÂ’ a tablet.)
Being a Nokia 920 owner, every time I pick it up I realise how much I miss using itsÂ’ nice display. (Shame Microsoft wouldnÂ’t play nice with industry standards at the time and I had to retire it)
I used to have 200hz monitor back in the mid 90s. (CRT days)
about seven years ago I bought a ToTL Samsung 120Hz gaming monitor.
When I replaced it with a Â‘paltryÂ’ 75Hz adaptive v-sync 21:9 screen, I was impressed.
Knowing that Â‘once you go high refresh rateÂ’ you NEVER GO BACK, adaptive v-sync felt equivalent to about 100Hz when gaming. This was due to reduced time to get the active frame to screen.
Just moving a mouse cursor around on the Windows desktop shows the adavantages of true high refresh rate interfaces. (Most 120Hz TVs are 60Hz, with 240Hz Â‘motion resolutionÂ’ being 120Hz screen that only the hardware scalers can make use of generally, a P still only being able to connect at 60Hz).
It has been done before. Its jsut when Apple do it it is to be relied upon by content creators. They know that LOTS OF USERS will have the tech.
Apple also do it right.
My original ipad Pro has a screen that can vary its refresh speed.
Apple spent a lot of money on additional hardware that Â‘holds a frameÂ’ allowing it to have exceptional battery life as well. Per usual Apple donÂ’t play the Â‘Spec sheet gameÂ’ and not many people know what goes into this product. Needless to say this wonÂ’t be a flop and will be a gamechanger.
Anonymous, 07 Jun 2017You must've missed the sharp aquos mobile line already having 120Hz displays...when stating an... moreI like how Sharp been very early with many things, from pocket computers and PDAs (when those were a thing), via OIS (on a camcorder), RYGB (for better color) LCD TV, almost bezel-free smartphones (apparently @120Hz too), and so on.
Yet, their products tends to be kind of lackluster. I'd like to like their innovative stuff, but I almost always end up buying from somebody else, a Casio pocket computer, a Psion PDA, a Panasonic camcorder, a Sony TV, a Samsung phone, and so on.
Oh, well, I'm ranting now. I just find it strange how they can have been in the market for so long and managed to make so many good ideas real, and yet not be more successful.
That's a feature that most low and mid rangers won't see. You have know idea how much processing power 120hz needs.
Anonymous, 07 Jun 2017No. Why others did not follow is because Android OS cannot cope. This requires an interplay be... moreYou must've missed the sharp aquos mobile line already having 120Hz displays...when stating android OS cant cope...like I said, its been done before...in android...your point is lost.
Sounds like Sharp's panel...Sharp mobile had been doing 120hz for quite some time now...
Didn't Nokia already did something similar with the PureMotion HD+ display on the Lumia 920? 1000ms/60Hz is around 16.77ms. The Lumia 920 display averages at less than 9ms response time?
Anonymous, 07 Jun 2017Nah still can't beat the SuperAmoled display by Samsung.. Superior color and black level is mo... moreYeah. While people do useful thing on their iPads, you watch still pictures on your oversize worthless sd slot support tiny 32gb tab s3.
Anonymous, 06 Jun 2017Because it has been done before...they're bringing nothing new...as usual, just rehashing an i... moreNo. Why others did not follow is because Android OS cannot cope. This requires an interplay between hardware and software.
Mark my words, Android will release support for this in their next OS release.
Nah still can't beat the SuperAmoled display by Samsung.. Superior color and black level is more important than 120hz.,
Anonymous, 06 Jun 2017Apple actually bring a genuinely game changing technology to the main stream and the Fandroids... moreBecause it has been done before...they're bringing nothing new...as usual, just rehashing an idea, adding flashy words, then marketing it to death as if they were first.
the reason many other companies didn't go forth with this is battery life...120Hz drains batteries...fast. It just didn't seem a good tradeoff, even with adaptive refresh to release 120Hz displays. As the adaptive rate will remain lower than 120Hz a good majority of the time (most films, and games run at 24fps, 30fps, or maybe 60fps) for mobile devices. I don't recall a mentioning of any smooth framing (the display artificially adding frames to lower framerate media to match the refresh rate and make it appear more "fluid"). There's also the matter that the GPU involved will need to be more robust with bandwidths to refresh at double the rate.
I agree that is a good thing to make popular a great feature like this, but it's just a shame that a big company like Apple had to make it this way. Trying to make everyone think that they were the first guys to ever come up with this idea, when there are many proofs that they were'nt. Why do they do this? How are they so sure that their target audience is dumb enough to never find out?
And, on the other hand, it's also a shame that no other big company saw the potential in this, well, Sharp did, but they are not as big or influential as Apple. I refuse to believe that LG or Samsung or any other display-maker company never saw that, it's impossible, there has to be something else going on here.
.alpha, 06 Jun 2017iPhone was also the first to get 60fps UI and that's why it always feel smooth. I think Androi... moreIt was actually Jelly Bean, back in 2012 which introduced 60 fps on smartphones.
Claudiu.Lucian, 06 Jun 2017I'm not a fan of Apple devices, but the 120Hz refresh rate is a great new feature of the new i... moreI agree too and o hope this gets rid of the few occsional lags and glitches and it could help mid-range to low-end devices and also it would be awesome on the note 8!