ProJames, 23 Jun 2017First off, I was replying with a pinch of sarcasm to someone. Then, wireless communication for... moreHTC Vive already has a wireless option. I believe Samsung can do a similar thing. High PPI simply means a screen tightly packed with sub-pixels. It can still show 1080p or QHD image, upscaled if necessary. Today's phones can show content (videos, games) @ 1080p or QHD without a problem, so if you put a Snapdragon 835 or faster into a headset, you can reach required performance levels. It won't be perfect but you can reach your "2000 ppi" and make everyone believe this is a revolutionary product. IMO, it will be very similar to today's devices, I don't expect anything revolutionary.
Yuri84, 22 Jun 2017Why do you expect it to have everything built-in? It can be a standalone box which is connecte... moreFirst off, I was replying with a pinch of sarcasm to someone. Then, wireless communication for such a high resolution content is not feasible yet unless you pay for the best wireless card and the best modem in the market. If it doesn't have a new amazing ULV SoC inside it, then it will have to rely on the horsepower of a powerful computer.
Luxor, 22 Jun 2017You'll be surprised by what tech capable of these day. Stop living in the past. Your understan... moreI do not think that yet an Exynos chipset is capable of handling that kind of job, even outside of a phone. And I do not think that they'll ask Qualcomm for some 835 in their Gear headsets, even if they are technically less powerful than Exynos chips. Also, it's unlikely that they'll ask Intel or AMD for some processing power. I'm following very closely every technological advances, and yet if processors and GPU are far more efficient with every passing year, we're not yet there. But maybe. Maybe a new Exynos 9xxx with the newest ARM cores and a customized GPU (since it was rumored that they would ask AMD/NVIDIA for some help for their GPUs) we could acheive that.
5.5 inch screen with 2000 ppi results in a resolution of 9600 x 5400 pixels. That are 20 times as many pixels as the current generation of Oculus Rift. It will probably take 10 - 20 years until desktop GPUs can run smoothly at such resolutions.
AnonD-656673, 22 Jun 2017You went full futuristic there. No we don't want future to have multiple devices for multiple ... moreSAO? You want to DIE playing a game? Thanks but no thanks. I like the idea of full immersion, but I highly doubt it will be ready even by 2050.
ProJames, 22 Jun 2017So for you, it will have its own CPU and GPU. Inside the headset. Without constantly overheati... moreWhy do you expect it to have everything built-in? It can be a standalone box which is connected to a headset using cable or a wireless connection, while headset is only used to show the image itself.
ProJames, 22 Jun 2017So for you, it will have its own CPU and GPU. Inside the headset. Without constantly overheati... moreYou'll be surprised by what tech capable of these day. Stop living in the past. Your understanding of how it works is comparable to sticking up a PC to the face. Nope, sorry. Thats is not it.
Luxor, 22 Jun 2017Do you understand the meaning of 'standalone' headset by the article? So for you, it will have its own CPU and GPU. Inside the headset. Without constantly overheating or having the very annoying sound of a fan. Without weighting more than 500g (which is still a lot).
Leo, 22 Jun 20174k on a phone is useless and drains the battery too much. Once batteries become better then 4k... moreThats why Samsung wait long enough to release this thing. 2000 ppi display was announced by Samsung back in 2015. They did said they are developing 11K display with a whopping 2250ppi. You can look it up. We wouldnt be seeing this tech until next year. It was meant for 2018 Winter Olympics. Samsung also going unveiled their 5G technology for live streaming of the game using VR next year. By next year, I meant February. So, its not that long until we can see all of this rumors if it is true or not.
Anonymous, 22 Jun 2017No it's not mobile VR is much better with a device you already have! Are you kidding me? B... moreYou went full futuristic there. No we don't want future to have multiple devices for multiple things, we want a single all purpose device, but your smartphone isn't that answer, at least not in it's current form factor. My VR dream is driven by SAO and I want that by 2020, and of course I don't want my "effin" smartphone call to ruin my game.
tell me you are kidding.. VR is fa better than any thing i have ever seen recently.. maybe the motion tech is not that mature.. but having a 180" tv right in your bed room, is far better than any movie theatre..
Max, 22 Jun 2017I'd be much more interested in a low-cost version that isn't restricted to 360 "VR" movies and... moreMost people don't get that nobody is interested to mobile VR. PCs are 5-10 years away from satisfying VR. Mobiles are almost Two decades away... This whole concept only works as an aside, certainly not as a main thing .
Phones which BTW can become a VR visor is an interesting concept *because* it doesn't need an added investment (the headset is a small cost considering). Some don't get this very important point.
Also mobile VR is only good for YouTube VR and Netflix VR ... So *finally* someone has to fix those two. For example automatically play in FHD or 4K ... *never* even attempting lower resolution because they're literally killing your eyes.
I'd be much more interested in a low-cost version that isn't restricted to 360 "VR" movies and mobile apps, and can display things from a PC, especially if it doesn't need a powerhouse to run it - I can do fine without infinity pixels per inch...
ProJames, 22 Jun 2017Cool, but how will it work? Plug it in 6 USB 3.1 slots in a computer powered by two GTX 1080Ti... moreYou don't need $4k for 1080Ti SLI, $2-2.5k will do just fine.
I also doubt it will cost $1k for headset itself. You can simply make a ton of sub-pixels on a small screen and use lenses to magnify the image. And you may not even want to use every pixel and sub-pixel, you can play 1080p image on 4k-8k screen and feel OK about it.
There is also an issue with motion blur which cannot be alleviated with PPI alone, you need backlight flicker to imitate "CRT effect". I'm not sure you can do this with OLED, and weather it would cause problems for the OLED pixels (constantly flickering may cause issues but I have no technology to test it). Theoretically it can eliminate any kind of motion blur with OLEDs, since their pixel transition time is nearly zero, resulting in CRT-level clarity for both motion and static images. You'd also need 90-120hz refresh rate, and hardware powerful enough to drive your screen at 90+ frames per second.
Anonymous, 22 Jun 2017You also forget the fact that gpus needed more time to run 4k and keep it sustained as well as... moreThats not true. Both Samsung and Sony solved that by running their panels at 1080p in most of everything...
AnonD-656673, 22 Jun 20171080p is still ok on a phone, 2k for 5.5" + devices, and you're crying for 4k!! Again, a full-... moreNo it's not mobile VR is much better with a device you already have! Are you kidding me?
By buying a second device you defeat the purpose of smarphones. Smarphones were supposed to be the do it all devices.
Remember how iPhone defeated its foes? It was an mp3 player , a palmtop and a phone all rolled into one. Leave it to Sasming and other distasteful companies to pull back into the past.
They were brought kicking and screaming onto the future an d now that Jobs is dead they again trying to move back. Like a lobotomized child that always want to go to the same corner because it feels safe...
And I can understand why companies sacrifice good ideas for profit, I will *never* understand their fans. The stop gap is to have multiple devices. The future is to have one, didn't watch Star Trek or any other futuristic story tthat was aiming for accuracy? People did not own a million tools as if they were effing cavemen...