I am highly impressed with what AMD has shown now they need to sort out their software stack give us new encoder features like RTX voice and RTX studio.
The fact that AMD has gotten this level of performance without going to a denser node is staggering 2x the performance as 5700xt and 60+ % increase in performance per watt is madness the future is bright and competition is good for everyone.
Anonymous, 04 Dec 2020I don’t think you really have a clue what all the geometry engine does. Your just speculating ... morehttps://www.computer.org/publications/tech-news/chasing-pixels/geometry-engine
Anonymous, 04 Dec 2020I don’t think you really have a clue what all the geometry engine does. Your just speculating ... moreActually I do know what I'm talking about, where your rudeness and lack of details proves you don't.
The Geometry Engine processes geometry, i.e. polygons and not pixels. The clue is in the name! Therefore GE functions such as dynamically reducing polygons in an object with distance will result in improved performance and the eventually elimination of object pop-in.
Rasterization operations, i.e. processing and displaying pixels, are done by the GPU and hence functions such as VRS dynamically reduces the pixel resolution in the screen to reduce the amount of pixels being processed without a noticeable drop in quality, hence improves performance.
So my replies are not a criticism or an attack on either console, they BOTH will have their pros and cons, I'm merely stating the facts as we currently know them to be.
Right now, the facts suggests the PS5 does not have VRS, and no amount of denial is going to change the GE into a pixel shader, so no VRS via the GE.
If the PS5 does have some form of VRS, then how and where it implements it remains to be revealed.
But until that happens, then it is fair and correct to say the PS5 doesn't have VRS.
Anonymous, 27 Nov 2020Claims of VRS via the geometry engine is false. VRS is about improving performance by reducing... moreI don’t think you really have a clue what all the geometry engine does. Your just speculating based on very little info. As Sony has not fully detailed what your able to do with it and the developer tool with it.
Anonymous, 29 Nov 2020It is stupid on so many levels it's amazing.Thanks, I know how stupid it is... but it's so stupid that it might just work Haha lol
Anonymous, 26 Nov 2020And where did Microsoft say that they were forcing developers to use all the features since th... moreWhat part of "Microsoft promised the same experience but at lower resolution" didn't get?
Anonymous, 27 Nov 2020vrr and vrs are 2 diff things, vrr is used for tearing and is coming to ps5, vrs is used to sa... moreClaims of VRS via the geometry engine is false. VRS is about improving performance by reducing pixel shading requirements (only confirmed for the XBox), whereas the geometry engine is about polygons and hence performance can be improved by lowering the number of polygons needed (level or detail, or LOD) which is common to both consoles.
By definition, reducing the number of polygons will reduce the amount of pixels processed in total, but that's not the same as VRS which can still be applied on top of LOD optimizations on the XBox
Anonymous, 27 Nov 2020actually we dont know any of that we need pictures of the dye and xbox also has yet to show an... moreActually, MS added custom 8-bit and 4-bit operations to the GPU specifically for machine learning and AI acceleration, hence specifically for tasks like DLSS.
Upon launch, such operations are being used to intelligently and automatically add HDR to old games that never had HDR (i.e. machine learning).
TrueGamerLOL, 26 Nov 2020Playstation 5 is also missing 4-bit int and 8-bit int support which is useful for machine lear... moreactually we dont know any of that we need pictures of the dye and xbox also has yet to show anything dlss related to even praise, unlike nvidia their gpu doesn't have separate tensor cores rt cores and cuda cores to even pull of something as amazing as dlss, and besides there are so many solutions to upscale to 4k heck digial foundry a few times couldn't tell if a game was full 4k on ps5 with how amazing the solution used is, so yeah nothing to trip about
d0x360, 26 Nov 2020I think Sony will be #1 for the first year and then things will start to sway over to Microsof... moreum bein number 1 has nothing to do with the graphics edge lol, ps3 still won and held it's own lacking it, as did ps2 and ps1, so xbox just fixing that against ps5 will not make it number 1 all of a sudden lol, ps would have to lack amazing games for them to lose and they have an extra level of immersion with the controller also making people choose to play multi titles ps5 now, so yeah
JohnBoy, 26 Nov 2020Really? https://www.gsmarena.com/sony_says_that_variable_refresh_rate_feature_for_playstation_... morevrr and vrs are 2 diff things, vrr is used for tearing and is coming to ps5, vrs is used to save performance by only allowing geometry detail with what's in the view or closest to the camera, but ps5 also has their own solution for that when u check out their geometry engine patents and a dev also said that it has it
sony didnt confirm they don't have vrs, on the contrary their geometry engine patents shows it actually has vrs like capabilities and also a dev working on ps5 stated how it actually seems superior culling wise and such compared to what's used by xbox
Anonymous, 26 Nov 2020People don't understand. "Full RDNA 2" just means PC compatible. Much of RDNA 2... moreThat's not true at all about the missing features, especially when we're talking about GRAPHICS CHIP architecture and technology, not general workstation and personal computer tech.
The claim you're repeating was made up and parroted by PS fans, and yet none have even stated a single RDNA2 feature missing from the PS5 that is supposedly relevant to PCs only.
Variable rate shading is just one of the missing features which is all about graphics. Mesh shaders is another RDNA 2 feature missing from the PS5 that is all about graphics.
And given that the PS5 and XSX are using the same AMD's CPU and GPU tech (with the XSX being more later GPU tech) and super fast SSD drives, then any claim of one console being a PC applies equally to the other.
Both are superb new consoles that devs haven't even stratched the surface their with launch games running on last gen games engines.
So enough of the consoles wars please and lets enjoy the fact that these new console are true next-gen machines :-), unlike the XBox One and PS4 upon launch in 2013.
People don't understand. "Full RDNA 2" just means PC compatible. Much of RDNA 2 is not beneficial for gaming. Really the Xbox is just a PC and that is what MS wants. Fair enough. Sony is still making a console and all that that means. A console is what I want, not a PC. I'm happy for the Xbox fans and they are no doubt happy with their Xbox.
David, 26 Nov 2020Bruh you literally just showed how the ps5 has less compute units. The ps5 from a hardware per... moreHardware isn't the only thing. Software plays a big part too. Anyway we will see in few years which one is better. I would guess PS because Sony has a very good track record. Sony time to time proved that games look better on PS than Xbox despite a little less power. But it can change and we will see.
Anonymous, 26 Nov 2020"Sony confirmed that the PlayStation 5 will lack Variable Rate Shading." This statem... moreReally? https://www.gsmarena.com/sony_says_that_variable_refresh_rate_feature_for_playstation_5_is_in_the_works-news-46412.php
Kangal, 26 Nov 2020 I think this was the perfect opportunity for MS to one-up and beat the console race, OR vice-... moreI think Sony will be #1 for the first year and then things will start to sway over to Microsoft. The xbox is harder to develop for simply because Microsoft made an entirely new SDK and tools while sony is using the same basic sdk from the ps4 so getting results is easier which is probably why we are seeing launch titles perform just slightly better on the sony side.
Playstation 5 is also missing 4-bit int and 8-bit int support which is useful for machine learning applications as DLSS like algorithms, smarter game AI, and so on.