Dometalican, 14 Jan 2021Don't know how old you are but I remember the Gamecube/PS2/XBox days when games were 110%... moreI am 30Yo (one of the info I don't hide about myself), and yes I do remember, but games are way, way, way much more complex nowadays.
The more complex is a code, the more chances for bugs because of interactions between two part of it are possible, even outside the game itself, all the technology that have been done like modern anti-aliasing, handling depth of field change, big drawing distance, even without ray tracing all the complex lights, etc...
But also, nowadays everyone codes in Object-Oriented, which I consider an awful thing, in some cases, it is good, but it has a lot of flaws, basically it helps to organize the code better, though good practices can do the same in regular procedural programming, but it causes a lot of bugs because now you have so many things to handle that it is easy to forget to properly destroy an object when something else that use it indirectly itself get destroy, and a lot of similar issues.
A typical example :
In the DCS World flight simulator, there used to be a bug where when you spawned the aircraft on a carrier, take off then land on a runway, the aircraft would still move up and down as if the carrier deck extended throughout all the map, so it was still linked to the carrier, and the way to fix it was to put the wheels chocks, which obviously change the reference frame of the aircraft object to link it to the carrier differently.
So they had a "path" where, when initialized with the object, the aircraft reference frame from the carrier didn't unload.
That's how messy the Object-Oriented programming is, a good old procedural programming where you simply calculate the wheel physically on the ground (considering that in this sim it does that anyway) based on elevation map (coordinate based, meaning it take everything in account), where you could be clever and use the center of the wheel as reference point toward the ground itself and use the tire as a "buffer" to avoid having it getting below the ground (which cause to fall under the map in many games) while being realistic.
THAT should be how we code, it causes fewer bugs, and it is actually more intuitive than OOP, it just requires self-discipline to avoid making spaghetti code and not getting lost.
Performance has already been improved in hotfixes (can be checked in YouTube), so the issue is being addressed. In previous announcements the company has underscored its dedication to improving performance. So, item 3 in the article is unchecked..
Anonymous, 14 Jan 2021Why apologise? The game is great. Not for everyone, the frame rate drop for ps4 and Xb1 make it almost unplayable. And this isn't just a few dropped frames we're talking about a 20 frame drop whenever you need to shoot a gun or are surrounded by enemies. It's a great game admittedly but it needs alot of work.
Good morning everyone.I'm playing the game on pc,from GOG with the 1.06 patch,i haven't played the console versions.There are some bugs,witch are laughable,but for the moment i'm writing,i've encounter 2,the delamain mission & that i can't climb a ladder,when i am swimming....My pc is an old Dell Precision(i think around 2011) with a Intel Xeon X5660(6core),32 gb ram & Rx 570 8gb gpu.I'm playing at medium 1080p & antialiasing,shadows etc off.
The game is great.For consoles,they should have it as 3d person,720p & everything off(if you recall,the GTA V,also have the same problems with ps3 & xbox 360) & would run fine.Anyway,there will be patches & updates & everything will be fixed,hopefully....
Anonymous, 14 Jan 2021Last time I checked even PC users were having issues with the game, pretty much performance as... moreI have this game and play on a Ryzen 1700 with a Vega 56. It plays fine for me and I barely have any bugs, but there are some. I have heard people say they experience a lot of bugs even on PC so this is probably a YMMV situation.
It would play better on Stadia than previous gen consoles and doesn't require any additional hardware.
Dometalican, 14 Jan 2021Don't know how old you are but I remember the Gamecube/PS2/XBox days when games were 110%... moreGaming has changed A LOT since then. Most of the old games, like until 2000 were mostly tunnel games. there was one path a and no freedom in the worlds they were showing
Those games don't sell anymore. And open world games are much harder to build since they require to build a game where as a developer you don't know where, when and how a player interacts its parts of the gane
Demon Pirate, 14 Jan 2021I played the game on PC and Xbox One X, on ultra 144 on PC, it had a temp of mid-80s with an A... moreThey are given a lot of time. They reveal it when the "Old console" was "NEW". The demo they show is scripted.
If they come clean, and say.. old console onwards will not be supported due to performance issue, we are working on it to bring it to it... then its ok.
So no excuse for this junk. However, story is good. So not all is at fault.
Which is why I'm just gonna wait for several more months until they fix this thing and then I'm gonna buy it and play it. I still have a backlog of games to finish so I'm just gonna do that in the meanwhile.
no more need to appologize any further cdpr. once you've appologize, it's done and those who cannot or will not accept it, can go fly a kite and crash, period. i have completed the game and is still doing easter eggs and remaining side misisons and have now raked up over 140 hours of gameplay. thank you for an amazing game, delivering such an amazing experience can't wait for the dlc and possible online. please know that u have a massive support base of gamers that appreciate what you have done and r still doing atm.
I played the game on PC and Xbox One X, on ultra 144 on PC, it had a temp of mid-80s with an AIO. All I can say for the console they have little to no cooling and high temperature adversely affect performance, so no doubt it was bad on the console, it is just the truth, current-gen can't handle the next-gen game. It's like running RDR2 on Xbox 360. We can't blame the dev for a weak console, it's blaming the dev for a poor port of the game from console to PC, both of platforms are different. In coding, there is the situation we called partial build, where the program works 100% fine on one but doesn't work at all on another system. And that the reason most games are developed for console due to all of them have the same configuration making development easy. But with all the things promised by CDPR, it would be nearly impossible to develop a game on weak console hardware. Hence even when developing on PC they were needed to drop some features like BrainDance and others. Which can be added with mods on PC.
I trust that they will fix the game, but the damage is done. It will take them few months to fix all the gamebreaking bugs.
Many lost their trust in CD Project.
Stocks of CD Project prove that.
They bit more they can chew. This is why i don't like game with way too many features.
S13, 14 Jan 2021This was overblown way out of proportion and the apology unnecessary.
You clearly don't know what you are talking about.
The way they hid the ps4 and xbox low unplayable frame rate was very bad.
Even EA didn't play that dirty.
They released an early access version across all platforms and charged full price.
S13, 14 Jan 2021This was overblown way out of proportion and the apology unnecessary. yep why apologize for crappy game
This was overblown way out of proportion and the apology unnecessary.
Anonymous, 14 Jan 2021After receiving death threat and countless meme about it being delayed, of course it'll b... moreBullshit, death threats are most of the time coming from 12 year olds and morons who would never dare to hurt anybody anyway in real life
AnonD-909757, 14 Jan 2021Am I the only one who think this is totally normal?
I mean c'mon, it is one of the few... moreDon't know how old you are but I remember the Gamecube/PS2/XBox days when games were 110% done when they were released (remember all the Pokemon that were hidden in the game codes of the Ruby/Sapphire games to be unleashed with trades of future titles while introducing abilities?)
I understand games nowadays use WAY more resources and take much more manpower to make but this game did get delayed a bit much...to the point where Reeve's character should have just been a side story added as DLC...
After receiving death threat and countless meme about it being delayed, of course it'll be rushed to just release it.
The main issue was stating a release date, then delaying the game again and again. But lets see if the updates and patches can make the game more expanded, since im already close to completing the side quests already.
overhype and too much marketing are recipe for mediocre product