Anonymous, 14 Jan 2021Why apologise? The game is great. Yeah it's sad that they felt the need to apologize because of some entitled cry babies .
No apologies nor patches can fix a poor game. It's just a game with good graphics and dialogue.
Firstly, ported games from console to pc usually stay in development for 6 months to a year before released. This should be the same opposite.
Secondly, they did say the game was intended to run on ps4 pro etc as last gen consoles not the first models. I have a friend playing on ps4 slim perfectly fine and a friend playing it on ps4 pro perfectly fine.
Thirdly, on pc I have had none of the crashes and major glitches others had since day one of release. My mates only had minor glitches on the slim and pro ps4 which the bulk were fixed after the 2 hitfixes and patch
Am I the only one who think this is totally normal?
I mean c'mon, it is one of the few games in a while to be released as finished and not as early access in Alpha/Beta, while at the same time being an extremely ambitious game with a lot of novelty with many extremely recent techs like Ray Tracing or DLSS and all that, from a team that haven't really done much else than a single franchise (The Witcher) prior.
The game probably should have come later but because people insist on knowing a release date, the publisher will force the studio to give one, but since in programming things never happen as intended it always take longer, and they couldn't push further the launch date.
So yeah, combining all that I find it quite logic, if not normal that such a HUGE game (code, assets, gameplay diversity and all) get a lot of bugs at release.
Dometalican, 14 Jan 2021Hoooooo Prasad, you were MAD! Lol. With good reason though. PC master race and Stadia users... moreLast time I checked even PC users were having issues with the game, pretty much performance as far as I know. Apparently the game was made using an Intel compiler so while performance on PCs with Intel processors is fairly consistent it's all over the place with AMD processors. I've seen lots of people with a 3700X and just overall high-end hardware coupled with a Ryzen processor say they struggle to get at least a mostly consistent framerate even at 1080P/1440P. Lord only knows how this game would perform on my OC'd 1600 and 1070Ti
I have a few issues with your statement, first this is a management issue, a possible reason it creeped up on them, is because when u discover bugs, its not always possible to direct have people fix them, ie, deadlines exist and management needs to allocate time for things to be done. Clearly priority was not given. Development have to juggle between finishing a section and bugfixing and its clear there is also not enough testing done to the software.
Second, the statement states that they develop mostly on pc and backported with late deadlines, which means they haven't tested if it would work. for the last gen consoles which would make sense considering they just didn't put it on the last gen consoles, i would do the same, ie make sure it worked on one type of device first before the other.
third from what is obviously stated by cd project red, its clear they had not enough people for the job, not well managed and needed more human resources and the ability to work during covid 19 2020 is certainly not the same for writting articles and developing a game.
one which requires one person to write and one to review, vs multiple codes being written and need testing and need to be finished and need to also bugfixed.
tldr: Gsmarena, learn to cut devs some slack. its already an intense job for them and management made bad decisions as expected in any programming related industry.