Looks nice than the average android console like those from JXD but quite expensive... the PSP is still the king for the low cost emulation device, nice ergonomics and the classic gems in PSP - PS1 catalog.
Zendroid, 05 Jul 2019Remove the camera! It's a console ffs! Sd855 needed! 6gb which ram? Sd855 would have sky rocket the price of such device. Also oled display.
I think nobody would pay 500+€ for a handheld console from unknown company.
In my opinion, this is the reason why not so many companies tried to create this type of device. The majority of people already owns a smartphone and not so many of them want to spend extra cash for new device, just to have physical controls. There is always the possibility to have some extra controls on your existing smartphone, rather than just buy a new device entirely.
Off-topic, but since Goldilocks was mentioned, was she really able to run away? I mean, for sure, bears are alot faster than her.
I'm gonna add extra to the review about certain mishaps.
- Decent. Although its not going to win out against any used DS Lite/3DS, Vita, and Switch consoles for direct value. But its not trying to anyway, so its fine.
- Other competitors are the Nvidia Shield Handheld, GPD XD Plus, various other models. Although it doesn't stand too great against the GPD Win and GPD Win2.
- Speakers should have been facing the front
- The QSD 636 is the minimum requirements, and the QSD 730 is the maximum requirements for this budget segment. So offering the QSD 710 is not a big complaint. Using a QSD 855 would have caused the price to increase a fair bit, so its a tradeoff.
- Plastic construction is the right choice, but they should've gone for something more Matte and Ridge-textured, like the bottom of the DS4 controller. This would've helped with grip, and reduce sweating and smudges.
- They should've added the L3/R3 buttons, but this does pose an extra point for failure, as I've learnt over the last two decades on console controllers. So maybe the deliberate omission is fine. Honestly, this push down feature should have been cancelled a long-time by Sony, MS, and Nintendo.
- An option to unscrew/replace the joystick neck-heads would have been a great inclusion for longevity. It might even allow you to have a flat device that slides in/out of pockets easier.
- They needed four shoulder buttons. It doesn't have to be analogue or pressure sensitive, but they needed at least four so when it comes to emulation it would make sense
- The offset joysticks are bad. It's because the right joystick is lower, which means your resting thumb-palm must purposely be hovering over it. The Switch has the same problem, and many people complaining. The Xbox controller can do this and get away with it because it is a spherical/contoured object.
- The correct way of putting the joysticks is both in-line and at the top. This means when using a FPS/3rd-person view you can look and move at the same time, and use the shoulder pads as the main action buttons. It's a treat for extended gameplay. But if you wanted to use the classic D-pad and 4-action buttons, you can shimmy both palms/hands down a little and enjoy them.
- Our hands naturally rest in a half-clenched form, so they're wanting to hold large, thick, spherical objects. Unfortunately such a size and shape bodes badly for our pockets, and is rather not-compact for such a mobile device.
- Since we're required to use flat surfaces, rather than holding two-half-gamepad (50 x 80 x 8mm) in the horizontal X-axis, we should be holding them in the width Z-axis (10 x 80 x 50mm). This means you can have the joystick at the front or top, but you lose the action buttons. And that's a good thing, because you can migrate them to the rear, and have them act like shoulder pads for each digit, and you can hit them without taking your thumb off the joysticks. So you lose 4 action buttons and 4 shoulder pads, but you gain 8 digit buttons in return.
- Now trying to pocket such a Z-axis handheld is not possible, which is why they need to be removable. Now each half can be together put into your pocket, and the main device put in the other pocket. Making this more ergonomic to carry around, more ergonomic to use, the best of all the compromises.
Zendroid, 05 Jul 2019Remove the camera! It's a console ffs! Sd855 needed! 6gb which ram? it's not a plain console, and they can't put SD855 right away to a debuting product, typical demanding user
I just want an XBOX controller with a large screen in the middle and Android inside. Forget about cameras, speakers and SIM support. Why doesn't anybody do it?
So far the by far the best design regarding the gaming phone. Much steps in the right direction (16:9 display, big battery, dedicated controls) but still lot of work left on optimising output. Bad choice of the SoC, the S845 would represent the stellar choice at the moment while not breaking the budget. It shows how even removable battery can be incorporated without much sacrifice. I understand that they aren't big company so I am ready to forgive them much more than big jackass who so far didn't show anything (Xiaomi, Asus, ZTE to name a few).
Zendroid, 05 Jul 2019Remove the camera! It's a console ffs! Sd855 needed! 6gb which ram? Samoled screen needed too. Max full HD+!
Remove the camera! It's a console ffs! Sd855 needed! 6gb which ram?