At its March special event today, Apple unveiled Arcade, its new game subscription service. It will work across iOS, macOS, and tvOS, meaning you'll be able to play on your iPhone, iPad, Mac, or Apple TV, and pick up where you left off on any of these devices.
Apple Arcade will launch this fall in more than 150 countries, through a new tab in the App Store on iOS, macOS, and tvOS. It will feature over 100 new and exclusive games, with original releases from Hironobu Sakaguchi, Ken Wong, Will Wright, and many more. New games will be added on a regular basis.
Apple says it will curate Arcade games based on originality, quality, creativity, fun, as well as their appeal to players of all ages. So you'll get a hand-picked collection of titles that will be "all-you-can-play". There will be no ads or ad tracking, and no additional purchases necessary aside from the cost of the subscription itself. Apple is also vowing to respect user privacy with this service.
Apple is contributing to the developing costs and working closely with the game creators, not just hand-picking the games that will be part of Arcade. Expect to see productions from Annapurna Interactive, Bossa Studios, Cartoon Network, Finji, Giant Squid, Klei Entertainment, Konami, LEGO, Mistwalker Corporation, SEGA, Snowman, ustwo games, "and dozens more".Beyond a Steel Sky by Revolution Software will be part of Apple Arcade
It looks like Apple is banking heavily on exclusivity for Arcade, with the games not being available on any other mobile platform or in any other subscription service. Every game will include access to the full experience, including all features, content, and future updates. Each game will be playable offline, and many games will have support for controllers.
As you could undoubtedly tell by now, the most important bit of the puzzle is still missing, and that is the price of Apple Arcade. The company will surely reveal that closer to the actual launch of the service.
I doubt they will make their iOS mfi compatible compulsory, therefore , same again, touch screen gaming lacks the tactile feedback and precision of physical controller which the Google stadia has, the problem is that they expect to charge subscript...
An analogy would be the old video rental market - pay only when you rent or buy a movie. Then came Netflix, and due to its reasonable monthly charge (1 or 2 traditional rentals), people got on board with a subscription model. And this was in the da...
Trying to milk more money from their dwindling customer base. May it dwindle some more.